Name.str: Kismet
Score.str: Score
BestScore.str: Bestscore

StartMsg.str: Hit "G" to start the game.
State0Msg.str: Place your result on the grid, or throw the dice again.
State1Msg.str: Place your result on the grid.

Combi0.str : Combination
Combi1.str : The 1
Combi2.str : The 2
Combi3.str : The 3
Combi4.str : The 4
Combi5.str : The 5
Combi6.str : The 6
Combi7.str : Bonus (63+)
Combi8.str : 2 Pair same color
Combi9.str : 3 of a kind
Combi10.str : Straight
Combi11.str : Flush
Combi12.str : Full house
Combi13.str : Full house colored
Combi14.str : 4 of a kind
Combi15.str : Yarborough
Combi16.str : Kismet
Combi17.str : Total

TitleColor : F0FF0000
TitleDropColor : F0EEEEEE

HelpWidth : 450
HelpHeight : 280
HelpBackColor : F0E9D394
HelpForeColor : F0202020
HelpLines : 17
HelpMsg0.str: Kismet
HelpMsg1.str: 
HelpMsg2.str: Players roll any or all the dice one, two or three times attempting to 
HelpMsg3.str: obtain dice combinations fitting a scoring category. Players may read
HelpMsg4.str: the dice any way they wish provided the dice faces meet number and color
HelpMsg5.str: scoring requirement in either basic or Kismet sections at completion
HelpMsg6.str: of the turn.
HelpMsg7.str: The player must enter a score in any box of the score sheet.
HelpMsg8.str: If the player is unable to gain scoring combination on the dice, the 
HelpMsg9.str: Yarborough may be used if this box has been filled, a zero must be
HelpMsg10.str: placed in another box of the player choice.
HelpMsg11.str: 
HelpMsg12.str: The boxes checked in green can be played and will bring points.
HelpMsg13.str: The boxes checked in red or not checked can not be played.
HelpMsg14.str: The boxes checked in grey can be played but will bring zero point.
HelpMsg15.str: 
HelpMsg16.str: Hit <H> to close the help.

